Overview
EOSTRA’s creatures and NPCs are inhabitants of the world, not stationary targets. Every one of them runs on the same principles:
- They act only on what they perceive. See Perception.
- Fear comes from events, not levels. See Fear.
- They use the same physical systems as players — the same attacks, projectiles, structures and statuses.
- Each species has its own behaviour type (below), shaped by its mind, training and temperament.
Behaviour types
- Prey — never attacks; flees and panics.
- Skittish — flees; defends when cornered.
- Opportunist — confidence-driven; presses the weak.
- Territorial charger — warns, then charges.
- Pack hunter — coordinated roles.
- Colony swarm — one squeal brings the rest.
- Roost — sleeps until a fight wakes it.
- Web ambusher — senses through webs.
- Shell defender — passive until struck.
- Hostile melee and Hostile ranged — ordinary hostiles.
- Armed guard — trained, equipped defenders.
How they think
- Creature minds — simple, animal or sapient; training; temperament.
- Groups and alarms — local calls, never area-wide aggro.
- Targets and objectives — who they fight, and why.
- Hazards and cover — dangerous ground, telegraphs, cover.
- Dodging projectiles — only when they saw it coming.
- Encounter memory — learning within a fight.
- Witnesses — NPCs who see and tell.
- Mythic signs — reading the world’s greatest powers.
- Elite creatures — stronger variants.
Leashing
If you pull a creature too far from its territory, the encounter ends:
- The creature returns home, and can’t be damaged or re-engaged on the way.
- Once back, it is fully restored and becomes active again.
This keeps encounters honest: creatures can’t be dragged across the map and whittled down.
Creatures
Browse every creature in the Bestiary.
Connections
Referenced by
- Armed guard Game system
- Colony swarm Game system
- Creature minds Game system
- Dodging projectiles Game system
- Elite creatures Game system
- Encounter memory Game system
- Fear Game system
- Groups and alarms Game system
- Hazards and cover Game system
- Hostile melee Game system
- Hostile ranged Game system
- Mythic signs Game system
- Opportunist Game system
- Pack hunter Game system
- Perception Game system
- Prey Game system
- Roost Game system
- Shell defender Game system
- Skittish Game system
- Targets and objectives Game system
- Territorial charger Game system
- Web ambusher Game system
- Witnesses Game system