Welcome, traveller
A shared world where magic changes other magic
A shared isometric world where magic changes other magic, creatures behave like inhabitants, and what you learn to read matters as much as what you can hit.
What EOSTRA is
A systems-driven RPG built for a shared world
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No class at creation
Name, race, appearance, background, starting gear. What your character becomes is decided by what they learn and practise.
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Ten schools, one system
Any school of magic can be learned. Spread broadly and your power spreads thin; specialise and a school opens up fully.
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The environment takes part
Projectiles strike solid objects, spell-made walls stand on the battlefield, and statuses change how other elements behave.
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Multiplayer from the foundations
EOSTRA is being built server-authoritative from the start — a shared world, without trading away RPG depth.
Magic
Magic changes other magic
Water leaves its mark. Any successful Water effect leaves a character Wet — ally or enemy — and a Wet target conducts Lightning differently. Positioning becomes part of the spell.
- Fire Escalation, risk and destructive pressure.
- Water Flow, displacement, stamina pressure — and Wet.
- Earth Armour, fortification and isolation.
- Nature Healing, support and growth.
- Lightning Conductivity, pathfinding and volatile electricity.
- Frost Control, movement and physical reliability.
- Wind Projectiles, movement and Air Pressure.
- Veilcraft Deception, concealment and perception.
- Blood Risk, sustain and delayed consequences.
- Chronos Time manipulation, kept local.
The world
A world meant to be read
Creatures keep territories, react to what they perceive and flee for their own reasons — not because you outlevel them. Day turns to night on a shared clock. EOSTRA rewards the player who notices things.
Explore the Highmere Region Browse the Bestiary How creatures behave
Skill spotlight · Hunting
Hunting teaches you to read the world
Hunting doesn't hand you bigger numbers against animals. As it grows, the world tells you more: what made a track, which way it went and how fresh it is, whether an animal was travelling or fleeing — and how a string of signs adds up to a trail story.
- Recognition
- Interpretation
- Prediction
- Execution
- Recovery
Development
Built in the open
EOSTRA is in active development, with substantial systems work already behind it: magic schools and their interactions, creature behaviour, progression and multiplayer foundations.
The first development log is being prepared. No release date, price or platform has been announced.