FAQ
Questions and answers
What EOSTRA is, where it stands, and how it plays — answered with what has actually been decided.
The game
What is EOSTRA?
EOSTRA is an isometric fantasy RPG with a multiplayer, shared-world direction. It is built around systems that interact: ten schools of magic that change each other, an environment that takes part in combat, creatures that behave like inhabitants, and skills that teach you to read the world.
What engine is it made in?
EOSTRA is being built in Godot 4.
Is it multiplayer?
EOSTRA is being built with a multiplayer direction and a server-authoritative architecture from its foundations. The aim is a shared world that keeps the depth of an RPG. No player counts or server details have been announced.
Is it an MMORPG?
Its direction is an MMORPG-style shared world. How that world is offered at launch has not been announced yet.
Release
When is it coming out?
No release date has been announced. EOSTRA is in active development.
Which platforms will it be on, and how much will it cost?
Neither platforms nor price have been announced. Anything announced will appear here and in the development log first.
Can I play it now?
Not yet. No public build or playtest has been announced.
Playing
Are there classes?
No. Character creation covers name, race, appearance, background and starting gear. There is no class to choose and no school of magic to commit to; characters develop through what they learn and practise.
How does magic work?
There are ten schools: Fire, Water, Earth, Nature, Lightning, Frost, Wind, Veilcraft, Blood and Chronos. Any character can learn any of them. Learning broadly spreads your effectiveness; specialising deeply makes a character substantially more potent within a school. The schools interact — for example, Water leaves targets Wet, which changes how Lightning behaves.
How does progression work?
Skills and magic progress across a long range, from level 1 to 100, with fewer, larger milestones rather than a steady trickle of minor unlocks. Some progression improves what you know and can interpret, not only how much damage you deal.
How long is a day in the game?
In the current design, a full in-game day — 24 hours — lasts 48 real-world minutes. The time of day is shared by everyone in the world.
This website
Is the Wiki official?
Yes. The EOSTRA Wiki is written and maintained by the EOSTRA project. It describes the current design and is updated as the game changes. It is not publicly editable.
Where can I follow development?
The development log on this site. Official community channels will be listed here once they exist — anything not linked from this site is not official.
Does this site track me?
No. There are no analytics, advertising trackers or cookies.