Magic school Current design LightningElemental interaction

Lightning

Lightning is the school of conductivity and electrical paths. It seeks out conductive targets — especially Wet ones — and is shaped by the environment it travels through.

Overview

Lightning is about conductivity, pathfinding and volatile environmental electricity. It is deliberately different from Fire: not “faster damage”, but energy that travels, looks for a path, and goes where conditions let it.

Lightning and Wet

Lightning interacts strongly with Wet. Wet characters are more conductive, attract Lightning, and change the paths that arcs take. Positioning — yours, your allies’ and your enemies’ — becomes part of the spell.

Thunderbolt is one example: its path can be influenced by Water.

Direction and environment

Directional Lightning is in development, and environmental conductivity matters. Details will be added as the behaviour is finalised.

In the design

  • Defining rule. Electricity does not intelligently choose enemies. It follows favourable conductive paths and can hit allies.
  • World property. Conductivity and electrical paths.
  • Exceptional at. Burst / chaining.
  • Deliberate weakness. Environmental unpredictability; electrical paths can endanger allies.
  • Mastery. Storm Herald: unprecedented authority over conductivity and electrical paths.

Last updated

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