Overview
Fire is the school most naturally suited to dealing damage. Its identity is built on escalation and risk: pressure that builds, and power that is not entirely safe to wield. In the design’s own phrase, Fire is controlled chaos.
Fire is deliberately not designed to absorb the roles of the other schools. Healing and support belong to Nature, battlefield control to Frost, fortification to Earth. Fire’s strength is pressure.
Fire and the environment
Environmental Fire interactions are in development. They will be documented here once their behaviour is settled.
Specialisation
Like every school, Fire can be learned by any character. How effective it becomes depends on how deeply the character specialises in it — see magic specialisation.
In the design
- Defining rule. Fire creates the chaos. Its strongest effects become more dangerous as the caster pushes them.
- World property. Heat and escalation.
- Exceptional at. Raw DPS / escalation.
- Deliberate weakness. Poor defence; dangerous escalation and self-risk.
- Mastery. Pyreborn: unprecedented authority over Heat and escalation.
Connections
Taught by
- The Tutor NPC
Related entries
- Cinderheart Item
- Elemental interactions Game system
Spells
- Ash Storm Spell
- Cinderbrand Spell
- Combustion Spell
- Ember Dart Spell
- Flame Lance Spell
- Furnace Spell
- Hellfire Spell
- Meteor Spell
- Scorchwave Spell
- Wildfire Spell