Item In development MythicFire

Cinderheart

A Mythic Fire greatsword that builds Heat in its wielder — power that climbs toward a dangerous, self-consuming Heartfire.

Overview

A Mythic Fire greatsword that builds Heat in its wielder — power that climbs toward a dangerous, self-consuming Heartfire.

Controls

InputAction
Left mouse — tapFlaming physical strike that builds Heat on the target and ignites flammable ground
Left mouse — holdStoke: a charged heavy strike that spends Heat; on a heavily heated burning target it causes a Flashover
Right mouse — tapDraw: a short window that pulls real flame inward — from burning ground, craters and burning bodies — into a reservoir
Left mouse during DrawBackdraft: a directional blast scaled by the drawn heat
Right mouse — holdMeteor Storm: a storm of meteors (needs enough Heat)
Both buttons at full HeatHeartfire — the same gesture again cancels it

Heat

Cinderheart’s Heat lives in the wielder’s body and survives weapon swaps.

  • It is gained only from legitimate hostile hits — not from training dummies or allies.
  • It does not cool during combat; out of combat it fades fully.
  • At full Heat, after a short grace, it starts to burn the wielder.
  • Heat gives the wielder some fire resistance — never immunity.
  • While Cinderheart is equipped the wielder cannot be made Wet: Water cools Heat instead.

Heartfire

Heartfire is a deliberate, dangerous state: an escalating health drain with no floor, strikes that ignite their whole arc, and an aura that sets flammable ground alight. Draw and Backdraft are unavailable; Stoke is free. Deep Water extinguishes it — steam, a stagger and Burnout. Dying in Heartfire causes a huge explosion. The weapon cannot be unequipped while it burns.

Burnout

After Heartfire ends, a period of Burnout follows: no Heat gain, slower stamina recovery and no Meteor Storm. Water cools it faster.

Meteors

Meteors are physical, telegraphed and dodgeable. Strong airflow pushes them. A Cinderheart strike timed just before a meteor lands can bat it onward. Meteors that land in deep water mostly become steam; one that hits a structure becomes embedded rock cover. Craters are Heat sources, cooled by Water. In Heartfire, a Meteor Storm becomes a longer, stronger and indiscriminate Hellstorm.

Ownership

Mythics are unique item instances. More than one copy can exist; they are not soulbound and can be traded.

Last updated

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