Items

Items

113 entries.

  • Algor Repens

    A Mythic Frost greatbow whose arrows carry a Reserve of cold — and whose Shatter breaks everything that cold has made brittle.

  • Apprentice's Staff

    A common one-handed magical staff whose powers include Arcane Bolt, Focus.

  • Arming Sword

    A one-handed weapon of the Swords family, dealing mainly cut damage.

  • Ashwood Focus

    A common one-handed magical staff whose powers include Ash Spark, Steady Channel.

  • Bat Wing

    The leathery wing of a cave bat.

  • Battleaxe

    A one-handed weapon of the Axes family, dealing mainly cut damage.

  • Bloodroot Staff

    A legendary one-handed magical staff whose powers include Bloodthorn, Thornburst, Siphon.

  • Bodkin Quiver

    Narrow hardened points: stronger against armour and resistant targets, weaker wounds once through.

  • Bog Iron

    A physical crafting material for weapons and armour, of common availability.

  • Broadhead Quiver

    Wide cutting heads: severe wounds in flesh, poor against armour and resistant material.

  • Buckler

    A shield that intercepts blows within a 70° arc in front of the bearer.

  • Channeler's Staff

    A legendary one-handed magical staff whose powers include Arcane Pulse, Arcane Burst, Mana Channel.

  • Cinderheart

    A Mythic Fire greatsword that builds Heat in its wielder — power that climbs toward a dangerous, self-consuming Heartfire.

  • Conduit Rod

    A common one-handed magical staff whose powers include Conduit Spark, Focus Spell.

  • Conduit Staff

    A legendary one-handed magical staff whose powers include Conduit Lance, Power Surge, Overchannel.

  • Crownsteel

    A physical crafting material for weapons and armour, of refined availability.

  • Dagger

    A one-handed weapon of the Daggers family, dealing mainly pierce damage.

  • Dane Axe

    A two-handed weapon of the Axes family, dealing mainly cut damage.

  • Deepglass

    A physical crafting material for weapons only, of specialist availability.

  • Estoc

    A two-handed weapon of the Swords family, dealing mainly pierce damage.

  • Falchion

    A one-handed weapon of the Swords family, dealing mainly cut damage.

  • Fists

    A one-handed weapon of the Unarmed family, dealing mainly blunt damage.

  • Flight Quiver

    Light, stable flight arrows: faster, flatter and better over distance, with less impact and penetration.

  • Full plate armour

    Full plate armour: 1 pieces covering the arms, feet, hands, legs, shoulders, torso.

  • GALVYR

    A Mythic lightning staff. GALVYR channels several Lightning attacks through different inputs and builds Overload as it is used.

  • Glaive

    A two-handed weapon of the Polearms family, dealing mainly cut damage.

  • Grave Iron

    A physical crafting material for weapons and armour, of specialist availability.

  • Gravebloom

    A legendary one-handed magical staff whose powers include Grave Seed, Gravegarden, Plant Focus.

  • Greatsword

    A two-handed weapon of the Swords family, dealing mainly cut damage.

  • Grounding Staff

    A legendary one-handed magical staff whose powers include Grounding Spike, Groundshock, Ground.

  • Halberd

    A two-handed weapon of the Polearms family, dealing mainly cut damage.

  • Hand Axe

    A one-handed weapon of the Axes family, dealing mainly cut damage.

  • Hardened leather armour

    Hardened leather armour: 7 pieces covering the arms, feet, hands, head, legs, shoulders, torso.

  • Hearthsteel

    A physical crafting material for weapons and armour, of common availability.

  • Heater Shield

    A shield that intercepts blows within a 120° arc in front of the bearer.

  • Heavy Crossbow

    A two-handed weapon of the Crossbows family, dealing mainly pierce damage.

  • Hourglass Staff

    A legendary one-handed magical staff whose powers include Time Splinter, Time Ripple, Focus Time.

  • Ironwood

    A physical crafting material for weapons and armour, of specialist availability.

  • Javelin

    A one-handed weapon of the Thrown family, dealing mainly pierce damage.

  • Kite Shield

    A shield that intercepts blows within a 140° arc in front of the bearer.

  • Leather

    A physical crafting material for armour only, of common availability.

  • Leather armour

    Leather armour: 8 pieces covering the arms, feet, hands, head, legs, shoulders, torso.

  • Leviathan's Wake

    A Mythic Water trident that commands a growing body of water — from a stream to a full Maelstrom shaped by the terrain around it.

  • Light Crossbow

    A two-handed weapon of the Crossbows family, dealing mainly pierce damage.

  • Longbow

    A two-handed weapon of the Bows family, dealing mainly pierce damage.

  • Longsword

    A two-handed weapon of the Swords family, dealing mainly cut damage.

  • Mace

    A one-handed weapon of the Blunt family, dealing mainly blunt damage.

  • Mail armour

    Mail armour: 8 pieces covering the arms, feet, hands, head, legs, shoulders, torso.

  • Maul

    A two-handed weapon of the Blunt family, dealing mainly blunt damage.

  • Mender's Crook

    A common one-handed magical staff whose powers include Lifeseed, Mending Pulse.

  • NHAL

    A planned Mythic of Void. Not yet in the game.

  • Padded armour

    Padded armour: 8 pieces covering the arms, hands, head, legs, shoulders, torso.

  • Pike

    A two-handed weapon of the Polearms family, dealing mainly pierce damage.

  • Pilgrim Staff

    A legendary one-handed magical staff whose powers include Purifying Spark, Purging Wave, Purify.

  • Pilgrim's Crook

    A common one-handed magical staff whose powers include Purifying Spark, Cleanse.

  • Plate armour

    Plate armour: 19 pieces covering the arms, feet, hands, head, legs, shoulders, torso.

  • Poleaxe

    A two-handed weapon of the Polearms family, dealing mainly blunt damage.

  • Quarterstaff

    A two-handed weapon of the Staff family, dealing mainly blunt damage.

  • Rapier

    A one-handed weapon of the Swords family, dealing mainly pierce damage.

  • Rat Tail

    A rat's tail, recovered from rats.

  • Raw Meat

    Raw meat from a hunted animal.

  • Redsteel

    A physical crafting material for weapons and armour, of specialist availability.

  • Resonance Staff

    A legendary one-handed magical staff whose powers include Resonant Orb, Resonant Burst, Resonance.

  • Rondel Dagger

    A one-handed weapon of the Daggers family, dealing mainly pierce damage.

  • Round Shield

    A shield that intercepts blows within a 110° arc in front of the bearer.

  • Scholar's Staff

    A common one-handed magical staff whose powers include Runic Bolt, Meditate.

  • Secondhand

    A planned Mythic of Chronos. Not yet in the game.

  • Shepherd's Staff

    A legendary one-handed magical staff whose powers include Lifeseed, Shepherd's Call, Mending Field.

  • Shortbow

    A two-handed weapon of the Bows family, dealing mainly pierce damage.

  • Shortsword

    A one-handed weapon of the Swords family, dealing mainly pierce damage.

  • Spear

    A two-handed weapon of the Polearms family, dealing mainly pierce damage.

  • Staff of Borrowed Rain

    A legendary one-handed magical staff whose powers include Rain Needle, Downpour Pulse, Borrowed Rain.

  • Staff of Confluence

    A legendary one-handed magical staff whose powers include Confluence Orb, Confluence Pulse, Focus.

  • Staff of the Hollow Star

    A legendary one-handed magical staff whose powers include Star Fragment, Collapse, Gravity Field.

  • Standard Quiver

    A balanced baseline: ordinary arrows with no particular bias.

  • Starfall Iron

    A physical crafting material for weapons and armour, of exceptional availability.

  • Stillwater Staff

    A legendary one-handed magical staff whose powers include Stillwater Orb, Stillwater Ripple, Tranquillity.

  • Terra Malleus

    A Mythic Earth maul that builds a network of Fault Points. The fifth one triggers a Quake.

  • Textile

    A physical crafting material for armour only, of common availability.

  • The Crooked Shepherd

    A legendary one-handed magical staff whose powers include Crooked Wisp, Wayward Flock, Healing Link.

  • The Last Branch

    A legendary one-handed magical staff whose powers include Last Thorn, Defiance, Last Refuge.

  • Thornmother

    A Mythic Nature scythe that reaps Biomass from the living and grows a Garden of roots that heals allies and restrains enemies.

  • Throwing Axe

    A one-handed weapon of the Thrown family, dealing mainly cut damage.

  • Throwing Knife

    A one-handed weapon of the Thrown family, dealing mainly pierce damage.

  • Tower Shield

    A shield that intercepts blows within a 170° arc in front of the bearer.

  • Veiled Staff

    A legendary one-handed magical staff whose powers include Phantom Bolt, False Impact, Shroud.

  • Ventus Indomitus

    A Mythic Wind halberd that builds a storm from the wielder's own circling — up to a full Hurricane.

  • War Bow

    A two-handed weapon of the Bows family, dealing mainly pierce damage.

  • War Quiver

    Heavy war arrows: more momentum, impact and penetration potential, but a slower, more demanding flight.

  • Warden Staff

    A legendary one-handed magical staff whose powers include Wardshard, Wardbreak, Ward.

  • Warder's Rod

    A common one-handed magical staff whose powers include Wardshard, Minor Ward.

  • Warhammer

    A two-handed weapon of the Blunt family, dealing mainly blunt damage.

  • Wayfarer's Staff

    A common one-handed magical staff whose powers include Force Bolt, Repulse.

  • Whispersteel

    A physical crafting material for weapons and armour, of specialist availability.

  • Whiteiron

    A physical crafting material for weapons and armour, of specialist availability.

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