Algor Repens
A Mythic Frost greatbow whose arrows carry a Reserve of cold — and whose Shatter breaks everything that cold has made brittle.
Items
113 entries.
A Mythic Frost greatbow whose arrows carry a Reserve of cold — and whose Shatter breaks everything that cold has made brittle.
A common one-handed magical staff whose powers include Arcane Bolt, Focus.
A one-handed weapon of the Swords family, dealing mainly cut damage.
A common one-handed magical staff whose powers include Ash Spark, Steady Channel.
The leathery wing of a cave bat.
A one-handed weapon of the Axes family, dealing mainly cut damage.
A legendary one-handed magical staff whose powers include Bloodthorn, Thornburst, Siphon.
The bristly hide of a wild boar.
A wild boar's tusk.
Narrow hardened points: stronger against armour and resistant targets, weaker wounds once through.
A physical crafting material for weapons and armour, of common availability.
Brigandine armour: 1 pieces covering the torso.
Wide cutting heads: severe wounds in flesh, poor against armour and resistant material.
A shield that intercepts blows within a 70° arc in front of the bearer.
A scrap of cave mushroom, sometimes found on cave rats.
A legendary one-handed magical staff whose powers include Arcane Pulse, Arcane Burst, Mana Channel.
A Mythic Fire greatsword that builds Heat in its wielder — power that climbs toward a dangerous, self-consuming Heartfire.
A common one-handed magical staff whose powers include Conduit Spark, Focus Spell.
A legendary one-handed magical staff whose powers include Conduit Lance, Power Surge, Overchannel.
Meat from a mud crab.
A physical crafting material for weapons and armour, of refined availability.
A one-handed weapon of the Daggers family, dealing mainly pierce damage.
A two-handed weapon of the Axes family, dealing mainly cut damage.
A physical crafting material for weapons only, of specialist availability.
A two-handed weapon of the Swords family, dealing mainly pierce damage.
A one-handed weapon of the Swords family, dealing mainly cut damage.
A one-handed weapon of the Unarmed family, dealing mainly blunt damage.
Light, stable flight arrows: faster, flatter and better over distance, with less impact and penetration.
Full plate armour: 1 pieces covering the arms, feet, hands, legs, shoulders, torso.
A Mythic lightning staff. GALVYR channels several Lightning attacks through different inputs and builds Overload as it is used.
A two-handed weapon of the Polearms family, dealing mainly cut damage.
A physical crafting material for weapons and armour, of specialist availability.
A legendary one-handed magical staff whose powers include Grave Seed, Gravegarden, Plant Focus.
A two-handed weapon of the Swords family, dealing mainly cut damage.
A legendary one-handed magical staff whose powers include Grounding Spike, Groundshock, Ground.
Bat droppings.
A two-handed weapon of the Polearms family, dealing mainly cut damage.
A one-handed weapon of the Axes family, dealing mainly cut damage.
Hardened leather armour: 7 pieces covering the arms, feet, hands, head, legs, shoulders, torso.
A physical crafting material for weapons and armour, of common availability.
A shield that intercepts blows within a 120° arc in front of the bearer.
A two-handed weapon of the Crossbows family, dealing mainly pierce damage.
A feather from a wild hen.
A legendary one-handed magical staff whose powers include Time Splinter, Time Ripple, Focus Time.
A physical crafting material for weapons and armour, of specialist availability.
Ironwood laminate armour: 10 pieces covering the arms, hands, head, legs, shoulders, torso.
A one-handed weapon of the Thrown family, dealing mainly pierce damage.
A shield that intercepts blows within a 140° arc in front of the bearer.
A physical crafting material for armour only, of common availability.
Leather armour: 8 pieces covering the arms, feet, hands, head, legs, shoulders, torso.
A Mythic Water trident that commands a growing body of water — from a stream to a full Maelstrom shaped by the terrain around it.
A two-handed weapon of the Crossbows family, dealing mainly pierce damage.
A two-handed weapon of the Bows family, dealing mainly pierce damage.
A two-handed weapon of the Swords family, dealing mainly cut damage.
A one-handed weapon of the Blunt family, dealing mainly blunt damage.
Mail armour: 8 pieces covering the arms, feet, hands, head, legs, shoulders, torso.
A two-handed weapon of the Blunt family, dealing mainly blunt damage.
A common one-handed magical staff whose powers include Lifeseed, Mending Pulse.
A planned Mythic of Void. Not yet in the game.
Padded armour: 8 pieces covering the arms, hands, head, legs, shoulders, torso.
A two-handed weapon of the Polearms family, dealing mainly pierce damage.
A legendary one-handed magical staff whose powers include Purifying Spark, Purging Wave, Purify.
A common one-handed magical staff whose powers include Purifying Spark, Cleanse.
Plate armour: 19 pieces covering the arms, feet, hands, head, legs, shoulders, torso.
A two-handed weapon of the Polearms family, dealing mainly blunt damage.
A two-handed weapon of the Staff family, dealing mainly blunt damage.
A one-handed weapon of the Swords family, dealing mainly pierce damage.
The hide of a giant rat.
A rat's tail, recovered from rats.
Raw meat from a hunted animal.
A physical crafting material for weapons and armour, of specialist availability.
A legendary one-handed magical staff whose powers include Resonant Orb, Resonant Burst, Resonance.
A one-handed weapon of the Daggers family, dealing mainly pierce damage.
A shield that intercepts blows within a 110° arc in front of the bearer.
A common one-handed magical staff whose powers include Runic Bolt, Meditate.
A planned Mythic of Chronos. Not yet in the game.
A fragment of a mud crab's heavy shell.
A legendary one-handed magical staff whose powers include Lifeseed, Shepherd's Call, Mending Field.
A two-handed weapon of the Bows family, dealing mainly pierce damage.
A one-handed weapon of the Swords family, dealing mainly pierce damage.
A two-handed weapon of the Polearms family, dealing mainly pierce damage.
A cave spider's fang.
Silk from a cave spider.
A legendary one-handed magical staff whose powers include Rain Needle, Downpour Pulse, Borrowed Rain.
A legendary one-handed magical staff whose powers include Confluence Orb, Confluence Pulse, Focus.
A legendary one-handed magical staff whose powers include Star Fragment, Collapse, Gravity Field.
A balanced baseline: ordinary arrows with no particular bias.
A physical crafting material for weapons and armour, of exceptional availability.
A legendary one-handed magical staff whose powers include Stillwater Orb, Stillwater Ripple, Tranquillity.
A Mythic Earth maul that builds a network of Fault Points. The fifth one triggers a Quake.
A physical crafting material for armour only, of common availability.
A legendary one-handed magical staff whose powers include Crooked Wisp, Wayward Flock, Healing Link.
A legendary one-handed magical staff whose powers include Last Thorn, Defiance, Last Refuge.
A planned Mythic of Blood. Not yet in the game.
A planned Mythic of Veilcraft. Not yet in the game.
A Mythic Nature scythe that reaps Biomass from the living and grows a Garden of roots that heals allies and restrains enemies.
A one-handed weapon of the Thrown family, dealing mainly cut damage.
A one-handed weapon of the Thrown family, dealing mainly pierce damage.
A shield that intercepts blows within a 170° arc in front of the bearer.
A legendary one-handed magical staff whose powers include Phantom Bolt, False Impact, Shroud.
A Mythic Wind halberd that builds a storm from the wielder's own circling — up to a full Hurricane.
A two-handed weapon of the Bows family, dealing mainly pierce damage.
Heavy war arrows: more momentum, impact and penetration potential, but a slower, more demanding flight.
A legendary one-handed magical staff whose powers include Wardshard, Wardbreak, Ward.
A common one-handed magical staff whose powers include Wardshard, Minor Ward.
A two-handed weapon of the Blunt family, dealing mainly blunt damage.
A common one-handed magical staff whose powers include Force Bolt, Repulse.
A legendary one-handed magical staff whose powers include Force Bolt, Forcewave, Repulse.
A physical crafting material for weapons and armour, of specialist availability.
A physical crafting material for weapons and armour, of specialist availability.
An egg from a wild hen.
A wolf's fang.
The grey pelt of a young wolf.