Fire
Escalation, risk and destructive pressure.
Mastery title: Pyreborn
- The most damage-focused of the ten schools
- Rewards escalation, and carries the risk that comes with it
- Interacts with the environment (in development)
Magic
EOSTRA's schools aren't ten colours of damage. Water changes what a target is. Lightning follows electrical opportunities. Frost controls how reliably things move. Veilcraft attacks what you can see. They work on each other, and on the world.
Learning magic
There is no class to pick and no school chosen at character creation. Any character can learn any school. But magical effectiveness is shared between what you know: learning broadly spreads it thin, while specialising deeply makes a character substantially more potent within that school.
Interactions
The schools
Escalation, risk and destructive pressure.
Mastery title: Pyreborn
Flow, displacement, stamina pressure — and Wet.
Mastery title: Tidecaller
Armour, fortification and isolation.
Mastery title: Worldshaper
Healing, support and growth.
Mastery title: Wildspeaker
Conductivity, pathfinding and volatile electricity.
Mastery title: Storm Herald
Control, movement and physical reliability.
Mastery title: Winterborn
Projectiles, movement and Air Pressure.
Mastery title: Skyweaver
Deception, concealment and perception.
Mastery title: Veilwalker
Risk, sustain and delayed consequences.
Mastery title: Bloodbound
Time manipulation, kept local.
Mastery title: Chronomancer
Everything here describes EOSTRA's current design. Spell names, effects and balance will change during development.