Overview
Frost is about control: manipulating movement and the physical reliability of a target. It is not simply blue damage.
Frost statuses
- Chill is Frost’s central status. Wet targets are more strongly affected.
- Slip affects movement and control.
- Brittle weakens armour and defence.
Unusual inputs
Some Frost spells use unusual inputs. Blizzard, for example, involves mouse-click interaction in its design. Details will be documented once settled.
In the design
- Defining rule. Frost changes material state through Chill -> Freeze -> Brittle -> Shatter. It also makes physical combat less stable through Slip.
- World property. Temperature, Chill and physical control.
- Exceptional at. Progressive control.
- Deliberate weakness. Requires Chill and setup before its strongest control becomes available.
- Mastery. Winterborn: unprecedented authority over Chill, Freeze and Brittle.
Connections
Taught by
- The Tutor NPC
Related entries
- Algor Repens Item
- Elemental interactions Game system
Spells
- Avalanche Spell
- Blizzard Spell
- Flash Freeze Spell
- Frostbite Spell
- Frozen Ground Spell
- Glacial Spike Spell
- Hailshot Spell
- Ice Lance Spell
- Ice Shard Spell
- Shatter Spell