Magic school Current design FrostElemental interaction

Frost

Frost is the school of control. Through Chill, Slip and Brittle it manipulates how reliably targets can move, act and defend themselves.

Overview

Frost is about control: manipulating movement and the physical reliability of a target. It is not simply blue damage.

Frost statuses

  • Chill is Frost’s central status. Wet targets are more strongly affected.
  • Slip affects movement and control.
  • Brittle weakens armour and defence.

Unusual inputs

Some Frost spells use unusual inputs. Blizzard, for example, involves mouse-click interaction in its design. Details will be documented once settled.

In the design

  • Defining rule. Frost changes material state through Chill -> Freeze -> Brittle -> Shatter. It also makes physical combat less stable through Slip.
  • World property. Temperature, Chill and physical control.
  • Exceptional at. Progressive control.
  • Deliberate weakness. Requires Chill and setup before its strongest control becomes available.
  • Mastery. Winterborn: unprecedented authority over Chill, Freeze and Brittle.

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