Spell In development FrostElemental interaction

Ice Shard

Sharp projectile with moderate damage and Chill. Wet enemies accumulate substantially more Chill because the water on them freezes.

Overview

Sharp projectile with moderate damage and Chill. Wet enemies accumulate substantially more Chill because the water on them freezes.

Details

  • School: Frost
  • Role: Basic DPS / Chill
  • Type: Projectile
  • Learned at: School level 1

Interactions

Wet + Frost. Water on a Wet target freezes, so Chill builds 1.5x faster. Freeze arrives sooner; it is not a flat Frost damage bonus.

Fire + Frost. Fire removes Chill and melts ice. Meltwater can leave characters Wet - and Wet conducts Lightning. Solving one problem can create another.

Captured projectiles keep their nature. An Ice Shard caught by Orbit still Chills; a Water Bolt still Wets and pushes. Ownership changes, physics doesn’t.

Blizzard, Ash Storm, Wind. Blizzard offsets the shooter’s aim. Ash Storm changes a projectile unpredictably after launch. Wind moves projectiles deliberately and predictably.

Current values (development — subject to change)
ValueCurrent
Base damage16
Cast time (s)0.5
Mana cost5
Range (m)27
Projectile speed (m/s)18

Notes: +12 Chill; Wet target +18 Chill

All details are current design and may change during development.

Last updated

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