Overview
Sharp projectile with moderate damage and Chill. Wet enemies accumulate substantially more Chill because the water on them freezes.
Details
- School: Frost
- Role: Basic DPS / Chill
- Type: Projectile
- Learned at: School level 1
Interactions
Wet + Frost. Water on a Wet target freezes, so Chill builds 1.5x faster. Freeze arrives sooner; it is not a flat Frost damage bonus.
Fire + Frost. Fire removes Chill and melts ice. Meltwater can leave characters Wet - and Wet conducts Lightning. Solving one problem can create another.
Captured projectiles keep their nature. An Ice Shard caught by Orbit still Chills; a Water Bolt still Wets and pushes. Ownership changes, physics doesn’t.
Blizzard, Ash Storm, Wind. Blizzard offsets the shooter’s aim. Ash Storm changes a projectile unpredictably after launch. Wind moves projectiles deliberately and predictably.
Current values (development — subject to change)
| Value | Current |
|---|---|
| Base damage | 16 |
| Cast time (s) | 0.5 |
| Mana cost | 5 |
| Range (m) | 27 |
| Projectile speed (m/s) | 18 |
Notes: +12 Chill; Wet target +18 Chill
All details are current design and may change during development.