Magic school Current design Earth

Earth

Earth is the school of durability and physical battlefield control. Several Earth spells create real structures that stay on the battlefield.

Overview

Earth is EOSTRA’s school of toughness, armour, fortification and isolation. Where other schools change how a target behaves, Earth changes the shape of the battlefield itself.

Structures, not just effects

Earth spells can create tangible structures that take part in the fight:

  • Earthspike can persist as physical cover until combat ends.
  • Stonewall raises a durable defensive wall that behaves like a real obstacle.
  • Crushing Tomb physically encloses a target, and its enclosure intercepts attacks.

Because projectiles collide with solid objects in EOSTRA, a well-placed structure is both protection and terrain.

In the design

  • Defining rule. Earth survives through mass, armour and real temporary structures. Its DPS is meaningful but below Fire’s ceiling.
  • World property. Mass, armour and physical terrain.
  • Exceptional at. Defence / fortification.
  • Deliberate weakness. Slow; poor mobility; commits to locations.
  • Mastery. Worldshaper: unprecedented authority over fortification, mass and terrain.

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