Overview
Earth is EOSTRA’s school of toughness, armour, fortification and isolation. Where other schools change how a target behaves, Earth changes the shape of the battlefield itself.
Structures, not just effects
Earth spells can create tangible structures that take part in the fight:
- Earthspike can persist as physical cover until combat ends.
- Stonewall raises a durable defensive wall that behaves like a real obstacle.
- Crushing Tomb physically encloses a target, and its enclosure intercepts attacks.
Because projectiles collide with solid objects in EOSTRA, a well-placed structure is both protection and terrain.
In the design
- Defining rule. Earth survives through mass, armour and real temporary structures. Its DPS is meaningful but below Fire’s ceiling.
- World property. Mass, armour and physical terrain.
- Exceptional at. Defence / fortification.
- Deliberate weakness. Slow; poor mobility; commits to locations.
- Mastery. Worldshaper: unprecedented authority over fortification, mass and terrain.
Connections
Related entries
- Elemental interactions Game system
- Terra Malleus Item
Spells
- Bedrock Spell
- Boulder Spell
- Crushing Tomb Spell
- Earthspike Spell
- Mountain Form Spell
- Seismic Pulse Spell
- Shard Volley Spell
- Stone Shot Spell
- Stoneguard Spell
- Stonewall Spell