Overview
Freezes terrain so characters retain momentum and slide when changing direction rather than receiving a simple movement-speed penalty. Wet characters are especially susceptible.
Details
- School: Frost
- Role: Movement control
- Type: Field
- Learned at: School level 26
Interactions
Wet + Frost. Water on a Wet target freezes, so Chill builds 1.5x faster. Freeze arrives sooner; it is not a flat Frost damage bonus.
Fire + Frost. Fire removes Chill and melts ice. Meltwater can leave characters Wet - and Wet conducts Lightning. Solving one problem can create another.
Current values (development — subject to change)
| Value | Current |
|---|---|
| Base damage | 3 |
| Cast time (s) | 0.65 |
| Cooldown (s) | 12 |
| Mana cost | 16 |
| Range (m) | 16 |
| Duration (s) | 7 |
| Radius (m) | 5 |
Notes: 7s; momentum retention/sliding; +4 Chill/s; Wet x1.5
All details are current design and may change during development.