Spell In development FrostElemental interaction

Frozen Ground

Freezes terrain so characters retain momentum and slide when changing direction rather than receiving a simple movement-speed penalty. Wet characters are especially susceptible.

Overview

Freezes terrain so characters retain momentum and slide when changing direction rather than receiving a simple movement-speed penalty. Wet characters are especially susceptible.

Details

  • School: Frost
  • Role: Movement control
  • Type: Field
  • Learned at: School level 26

Interactions

Wet + Frost. Water on a Wet target freezes, so Chill builds 1.5x faster. Freeze arrives sooner; it is not a flat Frost damage bonus.

Fire + Frost. Fire removes Chill and melts ice. Meltwater can leave characters Wet - and Wet conducts Lightning. Solving one problem can create another.

Current values (development — subject to change)
ValueCurrent
Base damage3
Cast time (s)0.65
Cooldown (s)12
Mana cost16
Range (m)16
Duration (s)7
Radius (m)5

Notes: 7s; momentum retention/sliding; +4 Chill/s; Wet x1.5

All details are current design and may change during development.

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