Item In development MythicNature

Thornmother

A Mythic Nature scythe that reaps Biomass from the living and grows a Garden of roots that heals allies and restrains enemies.

Overview

A Mythic Nature scythe that reaps Biomass from the living and grows a Garden of roots that heals allies and restrains enemies.

Controls

InputAction
Left mouse — tapReaping Cut: a wide cut that gathers Biomass from living enemies
Left mouse — holdDeep Reap: longer reach and more Biomass; cutting a mature rootway of your own Garden makes it Bloom
Right mouse — tapOn open ground, Sow a Root Node; on your node or rootway, Tend it to speed its growth
Right mouse — holdAt an enemy, Springroot Grasp; at your rootway, raise a Rootwall

Biomass

Biomass is gathered from damage dealt to living enemies, and from reclaiming fallen creatures near a node or the wielder — once each. Loot is never touched. It slowly fades out of combat.

The Garden

Root Nodes and the rootways between them are real structures with finite health. Only enemies can damage them. Growth depends on supply, the ground, moisture (faster when Wet) and cold — strong cold makes it dormant, not dead. Frozen growth is brittle. A severed rootway cannot regrow for a while.

What the Garden does

The Garden grows, heals allies, repairs itself, restrains enemies and defends. Healing is a shared budget: more allies never means more healing, and enemies get none. A Garden grows through stages — Seeded, Rooted, Flourishing, Overgrown and Ancient.

Springroot

Springroots pull a target toward their anchor; several roots add together. They break if the line is blocked, burn on burning targets or ground, and turn brittle in cold. Taut thorns cut.

Losing control

If the wielder loses Thornmother, the Garden decays. A new wielder starts a new network.

Ownership

Mythics are unique item instances. More than one copy can exist; they are not soulbound and can be traded.

Last updated

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