Overview
Mythics are unique elemental weapons. Each is built on a real weapon form — a greatsword, a trident, a maul — so it fights as a genuine weapon, with Mythic craftsmanship on top and powers that act on the shared world.
The Mythics
| Mythic | Element | Form |
|---|---|---|
| GALVYR / Vis Fulminis | Lightning | One-handed staff |
| Cinderheart | Fire | Two-handed greatsword |
| Leviathan’s Wake | Water | Two-handed trident |
| Terra Malleus | Earth | Two-handed maul |
| Thornmother | Nature | Two-handed living scythe |
| Algor Repens | Frost | Two-handed greatbow |
| Ventus Indomitus | Wind | Two-handed polearm |
Planned: The Unremembered (Veilcraft), The Red Communion (Blood), Secondhand (Chronos) and NHAL (Void).
Ownership
Mythics are unique item instances. More than one copy can exist; they are not soulbound and can be traded.
Creatures and Mythics
Visible Mythic events are signs that creatures can learn to read — see Mythic signs.
Connections
Referenced by
- Algor Repens Item
- Cinderheart Item
- GALVYR Item
- Leviathan's Wake Item
- NHAL Item
- Secondhand Item
- Terra Malleus Item
- The Red Communion Item
- The Unremembered Item
- Thornmother Item
- Ventus Indomitus Item