Item In development MythicWind

Ventus Indomitus

A Mythic Wind halberd that builds a storm from the wielder's own circling — up to a full Hurricane.

Overview

A Mythic Wind halberd that builds a storm from the wielder’s own circling — up to a full Hurricane.

Controls

InputAction
Left mouse — tapGale Sweep: a sweep with an outward gust that deflects projectiles; stronger inside an established vortex
Left mouse — holdPressure Thrust: a short burst of pressure down a jet corridor
Right mouse — holdWindward: a jet toward your aim that slowly pulls the vortex centre; aimed at a projectile, fragment or light body, it holds it in orbit
One full 360° turnRotation Burst: a radial burst of pressure around the wielder

Air Pressure from circulation

Ventus draws Air Pressure only from circulation — the wielder’s own circling movement, never plain walking. Turning the other way subtracts. Interruptions let it dissipate.

The storm

A storm grows through stages — Circulation, Developing, Vortex, Severe and Hurricane. A clean sprinting circle reaches Hurricane in roughly six and a half rotations; walking circles never get there. Each wielder has one storm, with a fixed life: it grows, holds, decays and is gone.

The wind field

The storm has a calm eye, an eyewall and an outer region. Its radius follows the path circled, limited by the space available — a cramped room cannot host a proper vortex. Airflow pushes bodies by their area; standing still braces against it. Shields catch wind by how they face the local flow. There is no flight and no lift. If the wielder dies or drops it, the storm runs uncontrolled and fades.

Ownership

Mythics are unique item instances. More than one copy can exist; they are not soulbound and can be traded.

Last updated

Official EOSTRA Wiki. Describes current design, which may change during development. How this wiki works

Search the Wiki

Schools of magic