Game system In development MythicElemental interaction

Mythic interactions

Mythic powers act on the same shared world, so they interact: water conducts, frost freezes currents, fire consumes cold, wind carries flame.

Overview

Every Mythic acts on the same shared world, so their effects meet and combine.

InteractionWhat happens
Water + LightningLiquid water makes bodies Wet and a better path for Lightning. Damage is never simply multiplied. Ice is not liquid.
Water + FrostMoving water is harder to freeze; frozen Leviathan branches reroute the flow. Supercooled water crystallises.
Water + FireHeat evaporates water into steam. Water cools craters and quenches Heartfire.
Fire + FrostHeat consumes cold; cold removes Cinderheart’s Heat first.
Fire + NatureMature growth makes ground flammable; burning roots lose health and fire can spread along them.
Fire + WindWind spreads fire further; meteors drift with the airflow.
Terra + Earth magicSeismic Pulse and Quake damage Earth structures; a shattering one throws debris.
Nature + WindStrong wind tears immature roots.
Nature + FrostCold makes the Garden dormant and brittle; Shatter snaps frozen roots.
Frost + WindLarge ice shards become hail.
Ventus + shieldsShields catch wind by how they face the local airflow.
Dodging + MythicsDiscrete impacts — meteors, arrows, melee — can be dodged. Currents, wind, shear and roots cannot.

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