Overview
Ash-filled thermal currents randomly wobble, curve, slow, deflect or accelerate non-beam projectiles. A hostile projectile can even accelerate toward the caster. Outcomes are not controlled.
Details
- School: Fire
- Role: Chaotic projectile disruption
- Type: Field
- Learned at: School level 62
Interactions
Ash Storm + Wind. Wind can give Ash Storm a directional bias, but never removes its randomness.
Blizzard, Ash Storm, Wind. Blizzard offsets the shooter’s aim. Ash Storm changes a projectile unpredictably after launch. Wind moves projectiles deliberately and predictably.
Current values (development — subject to change)
| Value | Current |
|---|---|
| Base damage | 3 |
| Cast time (s) | 0.8 |
| Cooldown (s) | 16 |
| Mana cost | 25 |
| Duration (s) | 7 |
| Radius (m) | 6 |
Notes: 7s; compatible projectile speed/angle altered +/-15-35%; no allegiance
All details are current design and may change during development.