Overview
Hunting is about learning to interpret the world. It is not a linear “deal more damage to animals” skill. As your Hunting improves, the game tells you more: what made a track, which way it went, how fresh it is, and what it means.
Its progression follows five stages of fieldcraft:
- Recognition — noticing that a sign is there.
- Interpretation — understanding what it means.
- Prediction — working out where the animal is likely to go.
- Execution — stalking, trapping and taking the shot.
- Recovery — field dressing and recovering materials well.
Prey are generally not hard level-gated. Skill changes what you understand about an animal, not whether you are allowed to hunt it. Animals react to what they perceive — see creature behaviour and the Bestiary.
Hunting and Examine
Hunting enriches Examine. With a Hunting Bow equipped, Examine becomes Hunting-aware, and the same track or carcass tells you more as your knowledge grows.
Tools
- Hunting Bow — enables Hunting-aware Examine.
- Hunting Knife — in the Secondary Tool slot, enables basic field dressing and material recovery.
- Snares — basic snares are available early.
Progression
Hunting runs from level 1 to 100, with broad, meaningful milestones roughly every ten levels rather than a trickle of minor unlocks. The current design for the early levels is below; later milestones will be documented as they are finalised.
Show level-by-level detail (current design)
Level 1
- Recognise obvious signs and follow straightforward trails.
- Crouch and stalk.
- Hunt ordinary prey.
- Recognise basic blood trails.
- Basic field dressing and snares.
Around level 10
- Distinguish track types, direction and freshness.
- Recognise basic species signs.
Around level 20
- Understand feeding and resting behaviour.
- Understand an animal’s basic senses, activity and reactions.
- Better judgement of trap sites — through knowledge, not flat success bonuses.
Around level 30
- Connect signs into a “trail story”.
- Identify when several animals are involved.
- Tell normal travel from fleeing, and regular routes from incidental crossings.
- Infer likely direction.
- Read blood trails in more detail.
Around level 40
- Stronger fieldcraft and less avoidable waste when recovering materials.
- Recognise specialist materials.
Around level 50
- The Seasoned Hunter milestone, with progression continuing toward mastery of prediction, execution and recovery.
All of the above is current design and may change during development.
Connections
Related entries
- Bat Wing Item
- Boar Hide Item
- Boar Tusk Item
- Cave Bat Creature
- Cave Mushroom Scrap Item
- Cave Rat Creature
- Cave Spider Creature
- Crab Meat Item
- Creature behaviour Game system
- Examine Game system
- Field Rat Creature
- Giant Rat Creature
- Guano Item
- Hen Feather Item
- Mud Crab Creature
- Rat Hide Item
- Rat Tail Item
- Raw Meat Item
- Sheep Creature
- Shell Fragment Item
- Spider Fang Item
- Spider Silk Item
- Wild Boar Creature
- Wild Egg Item
- Wild Hen Creature
- Wolf Fang Item
- Wolf Pelt Item
- Young Wolf Creature
Referenced by
- Character progression Game system