Some non-combatant NPCs are witnesses.
- They notice violence by sight or sound.
- They remember what happened, who they saw, where and when — but not who started it.
- They pass reports on only by talking to people nearby, as hearsay (“told by…”).
- While alarmed, a witness may refuse to talk business.
Brannoc at Brannoc’s Outfitters is a witness. Practice on a training dummy does not count as violence. There is no crime system yet.
Connections
See also
- Creature behaviour Game system
Creatures with this behaviour
- Brannoc NPC