Game system In development NPC behaviour

Witnesses

Non-combatant NPCs notice violence, remember what they saw and pass it on — by word of mouth.

Some non-combatant NPCs are witnesses.

  • They notice violence by sight or sound.
  • They remember what happened, who they saw, where and when — but not who started it.
  • They pass reports on only by talking to people nearby, as hearsay (“told by…”).
  • While alarmed, a witness may refuse to talk business.

Brannoc at Brannoc’s Outfitters is a witness. Practice on a training dummy does not count as violence. There is no crime system yet.

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