Game system In development NPC behaviour

Skittish

Creatures that never start a fight and flee from anything bigger — but turn and defend themselves when cornered, pursued or hit.

Overview

Skittish creatures never start a fight.

  • Alerted: they flee to what they consider a safe distance.
  • Cornered with no way out: they defend themselves for a while, then flee again as soon as a gap opens.
  • Persistent pursuit, or a hit, also turns them to defend.
  • A major disturbance sends them into panicked flight.

See also: creature behaviour.

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