An Elite is the same species with selected traits strengthened to fit what it is:
- Resilience — harder to kill.
- Power — hits harder.
- Stability — harder to knock back.
- Competence / marksmanship — better trained.
For example, an elite crab gains resilience and stability; an elite orc gains resilience, power and competence; an elite rat gains resilience only.
Elites never change a creature’s mind, perception, knowledge or Fear. They are worth more experience and loot, and stay elite through combat and leashing until they despawn.
Elites do not yet appear naturally in the world.
Connections
See also
- Creature behaviour Game system