Game system In development NPC behaviour

Elite creatures

Elite is a variant of an ordinary creature: tougher or more skilled in ways that fit what it is — never smarter or fearless.

An Elite is the same species with selected traits strengthened to fit what it is:

  • Resilience — harder to kill.
  • Power — hits harder.
  • Stability — harder to knock back.
  • Competence / marksmanship — better trained.

For example, an elite crab gains resilience and stability; an elite orc gains resilience, power and competence; an elite rat gains resilience only.

Elites never change a creature’s mind, perception, knowledge or Fear. They are worth more experience and loot, and stay elite through combat and leashing until they despawn.

Elites do not yet appear naturally in the world.

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