Overview
Shell defenders never start combat because of proximity. Getting very close only earns a warning.
- Only damage activates them — and only against the attacker; neighbours stay calm.
- Shell guard: they hunker behind the shell, which takes physical blows much better, but they cannot attack or move while guarding. An opening follows when they emerge.
- Flipped: a severe stagger turns one over. On its back it cannot guard or attack and its underside is exposed, until it rights itself.
See also: creature behaviour.
Connections
See also
- Creature behaviour Game system
Creatures with this behaviour
- Mud Crab Creature