Game system In development NPC behaviour

Shell defender

Passive creatures that ignore passers-by and only fight back when struck — behind a heavy shell that a big enough blow can flip.

Overview

Shell defenders never start combat because of proximity. Getting very close only earns a warning.

  • Only damage activates them — and only against the attacker; neighbours stay calm.
  • Shell guard: they hunker behind the shell, which takes physical blows much better, but they cannot attack or move while guarding. An opening follows when they emerge.
  • Flipped: a severe stagger turns one over. On its back it cannot guard or attack and its underside is exposed, until it rights itself.

See also: creature behaviour.

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