Game system In development NPC behaviour

Opportunist

Predators driven by confidence. They test a healthy target cautiously, dart in when they sense weakness, and press hard when the odds look good.

Overview

An opportunist weighs up its target from what it can see, and its confidence rises and falls with every exchange.

  • Low confidence: it tests from a distance.
  • Growing confidence: it darts in, bites, darts out and reassesses.
  • High confidence: it presses the attack.
  • Collapsed confidence: it flees.

What builds its confidence: a target that is visibly hurt (bleeding or in wound shock), already fighting something else, staggered, or facing away; allies nearby; bites that go unpunished.

What breaks it: an ally dying, taking a heavy stagger, being wounded.

Its own low health alone does not make it flee. It judges by what it can see, never by hidden numbers.

See also: creature behaviour.

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