Game system In development NPC behaviour

Colony swarm

Weak alone, dangerous together. One distress squeal brings the rest of the colony.

Overview

Colony creatures see and hear.

  • A distress squeal alerts colony members within earshot.
  • In a fight they spread chaotically around the target, keep apart from one another, and reposition after biting.
  • A severe impact nearby scatters them; they regroup afterwards.

A colony never calls in reinforcements beyond the creatures already there.

See also: creature behaviour.

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