Overview
Dense water projectile with moderate damage and physical pushback. Repeated hits can force enemies out of position. Applies Wet.
Details
- School: Water
- Role: Basic DPS / push
- Type: Projectile
- Learned at: School level 1
Interactions
Wet + Lightning. Wet raises conductivity. Lightning becomes more likely to arc to, through or between Wet characters - allies included.
Wet + Frost. Water on a Wet target freezes, so Chill builds 1.5x faster. Freeze arrives sooner; it is not a flat Frost damage bonus.
Fire + Wet. Fire evaporates Wet. The steam it throws up obstructs ordinary vision for a while.
Captured projectiles keep their nature. An Ice Shard caught by Orbit still Chills; a Water Bolt still Wets and pushes. Ownership changes, physics doesn’t.
Current values (development — subject to change)
| Value | Current |
|---|---|
| Base damage | 15 |
| Cast time (s) | 0.5 |
| Mana cost | 5 |
| Range (m) | 26 |
| Projectile speed (m/s) | 14 |
Notes: Medium push; Wet 8s
All details are current design and may change during development.