Spell In development WaterElemental interaction

Water Bolt

Dense water projectile with moderate damage and physical pushback. Repeated hits can force enemies out of position. Applies Wet.

Overview

Dense water projectile with moderate damage and physical pushback. Repeated hits can force enemies out of position. Applies Wet.

Details

  • School: Water
  • Role: Basic DPS / push
  • Type: Projectile
  • Learned at: School level 1

Interactions

Wet + Lightning. Wet raises conductivity. Lightning becomes more likely to arc to, through or between Wet characters - allies included.

Wet + Frost. Water on a Wet target freezes, so Chill builds 1.5x faster. Freeze arrives sooner; it is not a flat Frost damage bonus.

Fire + Wet. Fire evaporates Wet. The steam it throws up obstructs ordinary vision for a while.

Captured projectiles keep their nature. An Ice Shard caught by Orbit still Chills; a Water Bolt still Wets and pushes. Ownership changes, physics doesn’t.

Current values (development — subject to change)
ValueCurrent
Base damage15
Cast time (s)0.5
Mana cost5
Range (m)26
Projectile speed (m/s)14

Notes: Medium push; Wet 8s

All details are current design and may change during development.

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