Overview
Water needles form overhead and rain into an area. Large targets can be hit multiple times; moving targets can weave between impacts. Applies Wet.
Details
- School: Water
- Role: Area barrage
- Type: Ground-targeted
- Learned at: School level 6
Interactions
Wet + Lightning. Wet raises conductivity. Lightning becomes more likely to arc to, through or between Wet characters - allies included.
Wet + Frost. Water on a Wet target freezes, so Chill builds 1.5x faster. Freeze arrives sooner; it is not a flat Frost damage bonus.
Current values (development — subject to change)
| Value | Current |
|---|---|
| Base damage | 5 |
| Cast time (s) | 0.75 |
| Cooldown (s) | 6 |
| Mana cost | 14 |
| Range (m) | 20 |
| Radius (m) | 4 |
Notes: 8 needles over 1.6s; large targets may take up to 5; Wet
All details are current design and may change during development.