Overview
Temporarily floods a large battlefield section. Existing Water spells behave differently or more strongly while submerged; interacting characters remain Wet.
Details
- School: Water
- Role: Ultimate / battlefield transformation
- Type: Field
- Slot: Ultimate
Interactions
Wet + Lightning. Wet raises conductivity. Lightning becomes more likely to arc to, through or between Wet characters - allies included.
Thunderbolt + Water. Nearby Wet targets or water drag a Thunderbolt slightly off its aim point; large flooded areas pull harder.
Current values (development — subject to change)
| Value | Current |
|---|---|
| Base damage | 10 |
| Cast time (s) | 2.5 |
| Cooldown (s) | 75 |
| Mana cost | 50 |
| Duration (s) | 12 |
| Radius (m) | 14 |
Notes: 12s flooded field; continuous Wet; Water force +25%, current authority +30%
All details are current design and may change during development.