Overview
Wounded health is a real vitality state, central to Blood magic.
Interactions
- Wounds are real. Veilcraft can hide a character or falsify what others perceive, but it cannot make a wound stop existing — and Bloodhound tracks wounds, not sight.
- Fire cauterises. A Fire hit on a Wounded character turns part of their wounded health back into ordinary missing health. It still burns.
- Earth shelters. A Crushing Tomb or Stonewall stops the hits that would deepen a wound while the character recovers.
- Water carries traces. Wounded characters standing in water leave traces in the current that a Bloodhound can follow.