Status effect In development Blood

Wounded

Wounded health is a genuine vitality state created by Blood magic — health that is harder to restore until the wound is dealt with.

Overview

Wounded health is a real vitality state, central to Blood magic.

Interactions

  • Wounds are real. Veilcraft can hide a character or falsify what others perceive, but it cannot make a wound stop existing — and Bloodhound tracks wounds, not sight.
  • Fire cauterises. A Fire hit on a Wounded character turns part of their wounded health back into ordinary missing health. It still burns.
  • Earth shelters. A Crushing Tomb or Stonewall stops the hits that would deepen a wound while the character recovers.
  • Water carries traces. Wounded characters standing in water leave traces in the current that a Bloodhound can follow.

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