Overview
Air-assisted dash. The caster physically travels through space, so walls, terrain and hazards still matter.
Details
- School: Wind
- Role: Personal mobility
- Type: Dash
- Learned at: School level 14
Interactions
Stillness starves Wind. Air Pressure comes from movement - anyone’s. Static, grounded fights (Bedrock, walls) give a Wind caster little to work with.
Current values (development — subject to change)
| Value | Current |
|---|---|
| Cooldown (s) | 5 |
| Air Pressure cost | 8 |
Notes: Fast physical dash; collision still matters; own movement partially regenerates Pressure at 25% rate
All details are current design and may change during development.