Spell In development WindElemental interaction

Windstep

Air-assisted dash. The caster physically travels through space, so walls, terrain and hazards still matter.

Overview

Air-assisted dash. The caster physically travels through space, so walls, terrain and hazards still matter.

Details

  • School: Wind
  • Role: Personal mobility
  • Type: Dash
  • Learned at: School level 14

Interactions

Stillness starves Wind. Air Pressure comes from movement - anyone’s. Static, grounded fights (Bedrock, walls) give a Wind caster little to work with.

Current values (development — subject to change)
ValueCurrent
Cooldown (s)5
Air Pressure cost8

Notes: Fast physical dash; collision still matters; own movement partially regenerates Pressure at 25% rate

All details are current design and may change during development.

Last updated

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