Overview
Stops the temporal progression of a character, projectile or temporary combat object. A projectile hangs in the air and resumes its previous course - unless something (Wind) changed it meanwhile.
Details
- School: Chronos
- Role: Hard temporal control
- Type: Instant
- Learned at: School level 36
Interactions
Chronos + Wind. Wind controls trajectory and velocity; Chronos controls temporal progression. A Stasis-held arrow can be turned by Gust or Reversal and resumes along its NEW course. Dilation gives Wind casters time to intercept crawling projectiles.
Current values (development — subject to change)
| Value | Current |
|---|---|
| Cast time (s) | 0.5 |
| Cooldown (s) | 20 |
| Mana cost | 24 |
| Range (m) | 20 |
Notes: Characters 2 s (PvP 1.25 s; damage taken is suspended and lands when time resumes); projectiles 4 s; structures/fields 6 s
All details are current design and may change during development.