Spell In development ChronosElemental interaction

Stasis

Stops the temporal progression of a character, projectile or temporary combat object. A projectile hangs in the air and resumes its previous course - unless something (Wind) changed it meanwhile.

Overview

Stops the temporal progression of a character, projectile or temporary combat object. A projectile hangs in the air and resumes its previous course - unless something (Wind) changed it meanwhile.

Details

  • School: Chronos
  • Role: Hard temporal control
  • Type: Instant
  • Learned at: School level 36

Interactions

Chronos + Wind. Wind controls trajectory and velocity; Chronos controls temporal progression. A Stasis-held arrow can be turned by Gust or Reversal and resumes along its NEW course. Dilation gives Wind casters time to intercept crawling projectiles.

Current values (development — subject to change)
ValueCurrent
Cast time (s)0.5
Cooldown (s)20
Mana cost24
Range (m)20

Notes: Characters 2 s (PvP 1.25 s; damage taken is suspended and lands when time resumes); projectiles 4 s; structures/fields 6 s

All details are current design and may change during development.

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