Overview
Orbit is a Wind spell built around projectile capture and counterattack. Projectiles caught circling under its influence can become yours, changing their ownership and allegiance.
Interactions
Captured projectiles keep their nature. An Ice Shard caught by Orbit still Chills; a Water Bolt still Wets and pushes. Ownership changes, physics doesn’t.
Mass matters. Wind and Water displacement, Earth projectiles and Orbit capacity all respect mass: light things react strongly, heavy things resist.
Current values (development — subject to change)
| Value | Current |
|---|---|
| Cast time (s) | 0.4 |
| Cooldown (s) | 18 |
| Mana cost | 18 |
| Radius (m) | 6 |
Notes: Upkeep: light 1P/s, medium 3P/s, heavy 8P/s; mass capacity ~12 units at 75% Affinity