Overview
Converts some recently lost HP into Wounded HP, preventing that portion of the health bar from being immediately restored normally.
Details
- School: Blood
- Role: Pressure / anti-healing state
- Type: Debuff
- Learned at: School level 8
Interactions
Wounds are real. Wounded HP is a genuine vitality state, not information. Veilcraft can hide a character or falsify what others perceive, but it cannot make a wound stop existing - and Bloodhound tracks wounds, not sight.
Current values (development — subject to change)
| Value | Current |
|---|---|
| Base damage | 8 |
| Cast time (s) | 0.5 |
| Cooldown (s) | 10 |
| Mana cost | 14 |
| Range (m) | 20 |
| Duration (s) | 6 |
Notes: 40% of HP lost in the last 5 s becomes Wounded; for 6 s, 15% of further HP loss also becomes Wounded
All details are current design and may change during development.