Spell In development BloodElemental interaction

Open Wound

Converts some recently lost HP into Wounded HP, preventing that portion of the health bar from being immediately restored normally.

Overview

Converts some recently lost HP into Wounded HP, preventing that portion of the health bar from being immediately restored normally.

Details

  • School: Blood
  • Role: Pressure / anti-healing state
  • Type: Debuff
  • Learned at: School level 8

Interactions

Wounds are real. Wounded HP is a genuine vitality state, not information. Veilcraft can hide a character or falsify what others perceive, but it cannot make a wound stop existing - and Bloodhound tracks wounds, not sight.

Current values (development — subject to change)
ValueCurrent
Base damage8
Cast time (s)0.5
Cooldown (s)10
Mana cost14
Range (m)20
Duration (s)6

Notes: 40% of HP lost in the last 5 s becomes Wounded; for 6 s, 15% of further HP loss also becomes Wounded

All details are current design and may change during development.

Last updated

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