Overview
Places a Blood curse on a target. Incoming healing works, but Hemorrhage records the vitality restored. Once enough has accumulated it ruptures, converting that stored restorative activity into catastrophic internal damage.
Details
- School: Blood
- Role: Healing trap / delayed catastrophic damage
- Type: Debuff
- Learned at: School level 34
Interactions
Blood vs Nature. Nature’s healing counters Blood pressure - but while Hemorrhage is active, every restorative tick (seeds, Regrowth, Spore Cloud, Symbiosis) is recorded. Heal hard and risk the rupture, or ease off until the curse expires or is cleansed.
Current values (development — subject to change)
| Value | Current |
|---|---|
| Cast time (s) | 0.8 |
| Cooldown (s) | 18 |
| Mana cost | 22 |
| Range (m) | 24 |
| Duration (s) | 12 |
Notes: 12 s; ruptures at 30% of max HP healed (PvP 35%): damage = recorded x1.5 (PvP x1.0), capped 45% max HP (PvP 30%, boss 12%); half becomes Wounded
All details are current design and may change during development.