Overview
Opens a wound for modest damage. Repeated hits deepen the wound. Spilled vitality feeds Blood magic resources rather than functioning as simple lifesteal.
Details
- School: Blood
- Role: Basic DPS / resource
- Type: Projectile
- Learned at: School level 1
Interactions
Wounds are real. Wounded HP is a genuine vitality state, not information. Veilcraft can hide a character or falsify what others perceive, but it cannot make a wound stop existing - and Bloodhound tracks wounds, not sight.
Current values (development — subject to change)
| Value | Current |
|---|---|
| Base damage | 14 |
| Cast time (s) | 0.4 |
| Mana cost | 5 |
| Range (m) | 18 |
| Projectile speed (m/s) | 18 |
Notes: 35% of HP removed becomes Wounded HP; +10% per consecutive hit inside 4 s (max +30%); Wounds feed the Blood Reservoir
All details are current design and may change during development.