Spell In development BloodElemental interaction

Bloodletting

Opens a wound for modest damage. Repeated hits deepen the wound. Spilled vitality feeds Blood magic resources rather than functioning as simple lifesteal.

Overview

Opens a wound for modest damage. Repeated hits deepen the wound. Spilled vitality feeds Blood magic resources rather than functioning as simple lifesteal.

Details

  • School: Blood
  • Role: Basic DPS / resource
  • Type: Projectile
  • Learned at: School level 1

Interactions

Wounds are real. Wounded HP is a genuine vitality state, not information. Veilcraft can hide a character or falsify what others perceive, but it cannot make a wound stop existing - and Bloodhound tracks wounds, not sight.

Current values (development — subject to change)
ValueCurrent
Base damage14
Cast time (s)0.4
Mana cost5
Range (m)18
Projectile speed (m/s)18

Notes: 35% of HP removed becomes Wounded HP; +10% per consecutive hit inside 4 s (max +30%); Wounds feed the Blood Reservoir

All details are current design and may change during development.

Last updated

Official EOSTRA Wiki. Describes current design, which may change during development. How this wiki works

Search the Wiki

Schools of magic