Overview
Once a target has been wounded, the Bloodbound senses their approximate direction within range. More serious wounding makes tracking easier.
Details
- School: Blood
- Role: Tracking
- Type: Mark
- Learned at: School level 25
Interactions
Wounds are real. Wounded HP is a genuine vitality state, not information. Veilcraft can hide a character or falsify what others perceive, but it cannot make a wound stop existing - and Bloodhound tracks wounds, not sight.
Current values (development — subject to change)
| Value | Current |
|---|---|
| Cast time (s) | 0.3 |
| Cooldown (s) | 25 |
| Mana cost | 10 |
| Range (m) | 30 |
| Duration (s) | 20 |
Notes: Needs a Wounded target; 20 s; range 60 m + 20 m per 10% of max HP Wounded; ignores concealment (it tracks wounds, not sight)
All details are current design and may change during development.